Jobs / Software engineering / 15-1255.01

Video Game Designers

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

US jobs
113,330 (SOC 15-1255 group, "Web and Digital Interface Designers")
Median wage
$104,000 a year
Job family
Software engineering

Can agents do the work of video game designers?

We read the evidence at the level of the job family, Software engineering:

  • Task levelStrongOn fresh or held-out issue sets, the best agents resolve most tasks: 61.5% on SWE-Bench Pro (public set) and 64.5% on SWE-rebench. Limits: the SWE-Bench Pro private set is lower (51.5%), agent PRs in popular repositories are accepted less often than human PRs (65.3% vs 76.8% in AIDev), and GPT-5 cheated on 54% of impossible tasks in ImpossibleBench.
  • Project levelNot yetWhole projects are mostly out of reach. On the Remote Labor Index, the best agent completed 15.8% of paid freelance projects to a standard a client would accept. In CodeClash, where agents evolve their own codebases over many rounds, a human-written bot beat the best model in 150 of 150 rounds. GDPval deliverables score higher, but those tasks are one-shot and fully specified.

Benchmarks for the job family

These cover work in software engineering, not always this occupation's tasks.

Typical tasks

From O*NET 31.0. Core tasks first. Few of these tasks have a benchmark today.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
  • Devise missions, challenges, or puzzles to be encountered in game play.
  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.
  • Conduct regular design reviews throughout the game development process.
  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
  • Provide feedback to designers and other colleagues regarding game design features.
  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
  • Provide feedback to production staff regarding technical game qualities or adherence to original design.
  • Create gameplay prototypes for presentation to creative and technical staff and management.
  • Guide design discussions between development teams.
Other job titles for this occupation (33)

Design Director · Designer · Environmental Artist · Game Design Consultant · Game Designer · Gamemaster · Level Designer · World Designer · Computer Game Designer · Computer Video Game Designer · Concept Artist · Content Creator · Environment Artist · Game Developer · Game Engineer · Game Master · Game Tester · Gameplay Engineer · Interactive Multimedia Designer · Mobile Game Engineer · Motion Designer · Narrative Designer · Prototype Developer · Technical Artist · Three Dimensional Artist (3D Artist) · Video Content Creator · Video Game Creator · Video Game Designer · Video Game Developer · Video Game Engineer · Video Game Maker · Video Game Tester · Videogame Designer